Mage time spell trigger9/6/2023 ![]() This has a few implications for arcane concerning Radiant Spark and Harmonic Echo.įirst off, if you spell queue an instant spell after a hard cast spell, both will have their damage calculated with the same stack of Radiant Spark. Most spells in World of Warcraft calculate the damage the spell will deal on cast completion, not when the spell hits. Spell queueing is a mechanic whereby pressing a spell while casting towards the end of the cast "queues" that spell, casting it immediately after the first cast finishes. 4.2.1 Mini BurnĮnter the mini burn whenever Radiant Spark, and Touch Of The Magi are off cooldown, and Arcane Surge is on cooldown. By casting Touch Of The Magi immediately after Arcane Barrage, we immediately regenerate our 4 Arcane Charge and the Arcane Barrage cast prior will land during Touch Of The Magi due to the spell's travel time. Touch Of The Magi is off the global cooldown. We cast Nether Tempest at 4 charges before Arcane Surge as the primary use of Nether Tempest is to trigger ArcaneEcho a significant number of times during Touch Of The Magi. Nether Tempest (Does not interact with Radiant Spark).Arcane Orb (It's ok to miss this if you aren't at 0 Arcane Charge).Arcane Blast x3 to consume Radiant Spark.Arcane Orb/ Arcane Blast until 4 Arcane Charge. ![]() 4.2 Cooldown Phases 4.2.1 Arcane SurgeĮnter the burn phase whenever Evocation, Radiant Spark, Arcane Surge and Touch Of The Magi are off cooldown. Most of the time Arcane Harmony should be treated as a passive increase to Arcane Barrage damage and does not need to be played around. Note that Shifting Power will change these timers slightly. It should however give you a good idea of the cycles you’re supposed to go through. These timings are not exact as you will end up delaying certain spells for a second or two for one reason or another. 1:30 - Radiant Spark + Arcane Surge + Touch Of The Magi again and repeat.0:45 - Radiant Spark + Touch Of The Magi.0:00 - Radiant Spark + Arcane Surge + Touch Of The Magi.Touch Of The Magi casts with Arcane Surge will be referred to as the Arcane Surge burn or big burn, and casts without Arcane Surge will be referred to as the mini burn. As Arcane Surge has twice the cooldown, you will cast it every second Touch Of The Magi. Blast Wave is simply best used as an AOE stop.Īs an Arcane mage you always want to cast Touch Of The Magi and Arcane Surge on cooldown. While having a real knock back can sometimes be useful, I think that it is a downgrade more often than not. I intentionally avoid Volatile Detonation.In raid I de-prioritise active utility in favour of defensive and utility talents such as Tempest Barrier, Incantation Of Swiftness or Winters Protection.In dungeons I prioritise more active utility such as Remove Curse, Spellsteal, Blast Wave or Ring Of Frost.I recommend Shimmer because you can already protect your most important casts with Slipstream and Arcane Surge can still be protected by shimmer due to dropping a Rune of Power at the end of the cast. I recommend Shimmer over Ice Floes but both are powerful and this is preference.Remember that even with a late Bloodlust Temporal Warp can still be useful if DPS at that point is high priority. ![]() In situations where you cannot abuse Temporal Warp you can happily take Time Anomaly.
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